Saturday, November 5, 2011

Windows, the Endless World of Graphics Under Windows in C programming

The biggest hurdle in Windows programming is a sound understanding of its programming model. In this chapter and in the last two I have tried to catch the essence of Windows’ Event Driven Programming model. Once you have understood it thoroughly rest is just a matter of understanding and calling the suitable API functions to get your job done. Windows API is truly an endless world. It covers areas like Networking, Internet programming, Telephony, Drawing and Printing, Device I/O, Imaging, Messaging, Multimedia, Windowing, Database programming, Shell programming, to name a few. The programs that we have written have merely scratched the surface. No matter how many programs that we write under Windows, several still remain to be written. The intention of this chapter was to unveil before you, to give you the first glimpse of what is possible under Windows. The intention all along was not to catch fish for you but to show you how to catch fish so that you can do fishing all your life. Having made a sound beginning, rest is for you to explore. Good luck and happy fishing!

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